My Community The two Vanilla and TBC classic

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  • Posted By : Wei weismart
  • Posted On : Jun 29, 2021
  • Views : 174
  • Category : Soccer
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Overview


  • The two Vanilla and TBC classic are all out, able to experience because it was. And. . . It totally feels like a different game compared to WOW TBC Classic Gold what I recall. And I would say that I like the classic versions a lot less than retail now. It is a lot slower and easier. It is more clunky. It is far more grindy and time consuming. Rewards thing a great deal less because the PvE experiences are balanced around somebody with performance difficulties and a lot worse awareness and ability of the game.

    Really isn't that the matches have become worse, it's the player mentality that have changed. Coupled with a slew of tools for knowledge and learning. People trying to take shortcuts instead of learning, causing them to feel like it is a grind when they can not just jump into the rewards. People consume content a great deal quicker and use a ton of crutches to perform it. They bypass the majority of the exploring and trial and error components, which is what they remember most fondly from the previous games, in favor for optimization and min/max from the get go. A lot of optimization is not even about doing things , but eliminating things together. Which also contributes to people complaining that they"feel forced" doing things as they are so used to having the ability to bypass it.

    I 100% believe that this was the case in Hearthstone. I haven't played in a long time but back when they first started incorporating cards would be some new broken strategy everyone needed to play Blizzard sat about for weeks stating everything was fine before waiting to release some half-assed counter within the next expansion. When it failed they finally delivered a balance patch to repair the initial matter. I am positive people stuck around just to see whether the new cards could alter whatever the player numbers were boosted.

    Agree. I really do think there's an element of the devs tricking themselves into thinking their"methods" and content are kind of fun. They definitely"overdesign", starting with the benefits and working backward from there rather than really thinking if the systems themselves are enjoyable.

    But in BFA, everyone knew Azerite armor was trash in beta and blizzard said dont worry we've got fixes in shop. In Beta shamans were terrible and had several bugs and problems that weren't addressed. The initial tier comes around and instead of them fixing shamans they state the first patch Shamans will be fixed. They somehow made bug fixing shamans a content attribute in the first major patch in an attempt to keep people subscribed or bring them back to the match.

    Wouldn't expanding upon a system instead of scrapping it and doing something else be better to them? They'd spare time not having to buy WOW Burning Crusade Classic Gold plan a completely different system, and the majority of the time the machine they are actually currently using, they've only spent a year fixing. Why go through that cycle instead of using the fixed system.