After a hectic National Day week, the second installment of the “Zero-Spend Weekly Report” is finally here. As always, I’ll share the honest progress of a completely free-to-play journey in FC26, along with some raw thoughts on the game’s current state — from rewards and balance issues to EA’s baffling design choices.
This week’s lineup hasn’t seen much luck — once again, no pack miracles. The biggest improvements came from completing Hantsko and acquiring Raphinha, a heavy investment that cost around 300,000 FC 26 coins. I had invested roughly 150k earlier in Cash Cards before Mbappé’s confirmation and managed to flip them for about 1.6–1.7x profit — not bad for someone who doesn’t enjoy market trading.
In weekend play, the team managed 12 wins. A few losses came against “million-dollar” squads, and considering my modest setup, the results were still solid. My goal for next week: to hit Elite Division and finally show what a true zero-spender can achieve.
Let’s talk about rewards — one of the few bright spots this season. Despite no high-value pulls, the Weekend League still yielded roughly 150,000–200,000 FC 26 coins in total value. For a free player, that’s extremely solid.
In contrast, Division Rivals rewards remain underwhelming — arguably the weakest in recent memory. Even Squad Battles (SQB) feels more rewarding considering the lower effort. Simply put, the grind-to-reward ratio is off-balance, and Weekend League stands out as the only mode that truly respects players’ time.
Now, about the “Women’s Era.” It’s clear that female cards are fun to use — agile, smooth, and technically sharp. However, when a 1.65m striker can shoulder off a 1.9m defender and score through contact, something’s off.
Female players should excel in dribbling and shot control, not in physical duels. EA’s next patch is said to buff the “Muscle” trait globally, but that’s not the solution. The real issue is body balance — female players should lose more stability in heavy contact situations. Otherwise, this “modern balance” just feels unrealistic.
EA often makes one-size-fits-all fixes without addressing core problems. It’s not about nerfing everything — it’s about understanding why something feels off.
Defense this year is… a mess.
EA’s attempt to fix the kickoff exploit made it worse: defenders now back off too far, giving attackers free runs into the box. The supposed solution only delays AI response instead of improving it.
As for the infamous “table tennis” effect, EA didn’t remove it; they just made players miss the ball entirely. You can’t have bad rebounds if you never touch the ball — a laughable fix, to be honest.
Many players have resorted to never switching to center-backs, relying solely on CDMs for containment. While understandable, it’s not how football should be played. Real defensive control should come from better AI responsiveness, not from hiding behind broken mechanics.
Some players, myself included, have noticed increased passing errors — where the ball goes to the wrong teammate entirely.
If this happens to you, try adjusting the Pass Sensitivity in your settings. Avoid the default middle option; instead, push it toward either “more power” or “more precision.”
Each player’s style is unique — don’t just copy a pro’s settings blindly. Find what feels right for you.
Let’s be honest — the new Evolution feature feels pointless. EA’s “balancing” approach reduced it to small, meaningless stat bumps.
When a Tier 3 card evolves into… another Tier 3 card, can we even call that evolution? At this point, EA might as well rename it to “+1 Upgrade Mode.”
If you’re going to water it down this much, why not shut the system off entirely? A feature that doesn’t engage players only adds frustration. Hopefully, EA realizes that before participation drops off completely.
This one deserves its own rant.
Since EA added quit penalties, RUSH mode has become torture. Players no longer quit — they just go AFK, forcing everyone else to sit in purgatory for 10 minutes.
The result? Dedicated players are punished, while the system fails to detect the actual problem. Instead of reducing frustration, EA has made the mode unbearable.
If anyone truly enjoys grinding 60,000 points in RUSH every week, I’d love to hear it — but I doubt there are many of you.
After another week in FC26, it’s clear the game’s foundation remains strong, but its direction is confusing. EA keeps making surface-level tweaks while ignoring deeper gameplay flaws. Still, as a zero-spend player, the grind remains rewarding — every earned card feels like an achievement.
If you’re still hustling without spending a cent, keep pushing. And if you need a reliable source of FC coins, make sure to check out m8x.com — the go-to platform for secure and fast trading.
Until next time, let’s hope EA listens, learns, and finally patches the real problems.
See you in the next Weekly Report.