When Return of the Ancients lands in Path of Exile 2, it won't just be another balance pass with a few shiny drops. Patch 0.5 is pushing new ways to play, and players watching POE 2 Items will have plenty to think about before the economy settles. Grenade launcher crossbows, the Kalguuran Runes of Aldur system, and chase uniques like Nightfall and Redemption all point toward builds that feel less like stat stacking and more like learning a new combat rhythm.
Nightfall is the kind of shield that makes you stop and reread the skill text. Its exclusive skill, Soaring Midnight, lets you throw the shield forward, then recast to blink to it and slam the ground. If you don't reactivate it, the shield comes back on its own. That sounds simple enough, but the trick is in the cooldown. Catching the returning shield, breaking Frost Wall crystals, and certain return interactions can refresh the slam, so you're not just blocking hits. You're setting up a loop where positioning, timing, and terrain matter.
The early theorycrafting around Nightfall keeps coming back to Frost Wall, and it's easy to see why. You cast the wall, send the shield through it, shatter the crystals, and get another slam ready almost straight away. It feels a bit scrappy on paper, but in real mapping that sort of repeatable reset could be huge. Projectile speed also becomes more than a damage stat here. It affects how far you can move, how quickly the shield travels, and how cleanly the whole combo plays. Add melee, projectile, and area scaling on top, and the item has a strange but exciting damage profile.
Redemption sits on the other side of the update. Instead of dancing around with a shield, you're building pressure with grenade skills until Explosive Fervour kicks in. After enough grenade activations, cooldowns drop away and attack speed surges, giving you a short window to unload everything. That's the fantasy, anyway: build, trigger, blast. The drawback is that it won't forgive sloppy resource planning. Mana costs could get ugly fast, and the weapon doesn't lean on traditional ammo skills or clean critical scaling. Mercenary players will probably need leech, cost reduction, flask planning, or a mix of all three.
One of the healthier parts of this update is that grenade launchers don't seem tied to Redemption alone. Rare versions can roll explosive-focused modifiers, which means players won't be forced into one unique if they want to play grenades. A crafted rare might clear better, boss better, or simply feel smoother while gearing. That matters in Early Access, where one patch can change what everyone thinks is best. Nightfall will likely come from Tul-related Breach farming, while Redemption's source still looks tied to harder endgame or Trarthan content, so both may start out costly.
The smart move is to watch how these items feel once real players get them into maps, not just training grounds. Nightfall may reward quick hands and clever cooldown resets, while Redemption may favour players who enjoy planning burst windows and solving mana problems. If you're preparing builds or checking prices for cheap POE 2 Items before the patch rush, focus on flexible gear, strong defences, and enough currency to pivot when the first strong setups appear.