Last Wednesday, Rocket League did away with loot boxes. You’d think that would be cause for celebration, but developers Psyonix have replaced them with Blueprints that many... moreLast Wednesday, Rocket League did away with loot boxes. You’d think that would be cause for celebration, but developers Psyonix have replaced them with Blueprints that many players consider overpriced.
The short version is that yeah, they are, but it’s more important that this replaces an exploitative model that profits from obsessional gamblers doing themselves serious harm. For the longer version, we need to descend into the murky world of value propositions.
Under the old, familiar system, crates containing random items within a certain group would drop as you played. You’d need to buy keys to unlock them, which worked out to 80p each when bought in bulk. Nowadays, specific blueprints drop as you play, and can be built with Credits, Rocket League’s new in-game currency. Player’s leftover keys have been converted to 100 Credits a pop, or a bit more if players had more than 9 lying around.
Opposition is focused on the rarer stuff, with, say, an exotic wheel blueprint costing 2300 Credits.... less