“The class actually feels really fresh,” said Barriga. “We took the Diablo 1 rogue as an aesthetic and fantasy starting point; we took some of our favorite elements from other dexterity classes
Diablo IV Boosting; and then we added some new ideas that we felt specifically appropriate for the Diablo rogue.”
The Rogue is a hybrid class, allowing for both melee and ranged builds. Barriga and the Diablo team want Demon Hunter and Assassin fans to recognize some of their favorite abilities within the Rogue, so players who love stabbing demons from the shadows or raining arrows from the heavens should feel comfortable in this new class. But more importantly, the Rogue needed its own identity that aligned, at least thematically, with its Diablo 2 and Diablo 3 cousins.
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Weapon Imbue is the first of the Rogue’s unique systems, and it allows for players to unify their abilities to one elemental style. If players need a specific damage type for a particular encounter, they can imbue all their abilities to deal only that type of damage.
“The Weapon Imbue system is something that’s brand new, [that] we haven’t done in any class before
buy Diablo 4 Boosting,” said Barriga. “And it’s essentially a button that you hit it, and whether it’s frost or poison or shadow, it now makes all of your attacks take that characteristic.”